An open-source computational framework to generate simulated crowds for virtual reality environments. This framework brings new capabilities to conduct behavioural research on the effects of crowding in human navigation and experience in buildings. It provides researchers the precision on crowd-flow and crowd-composition, which is necessary for psychological experiments. In this manner, participants in virtual reality experiments are exposed to crowds who behave with realism.
Team | Cognition, Perception and Behaviour in Urban Environments |
Contacts | Christoph Hoelscher, Panos Mavros, Michael Joos |
Publications | Li H, Mavros P, Jazuk K and Hoelscher C (in preparation) “Running head: influence of crowds on wayfinding” |